Physics, Pool Systems, and Giant Gloves: How We Built Stable Cinematic VFX in Unreal Engine.

Natalia Campos Velázquez – VFX Artist Building a cinematic for a video game is a different challenge than regular gameplay. The player is still moving through the world, the camera angle changes, and everything has to hold up from any direction. Nothing can be hidden. If an object is forgotten, the player will find it. […]