Gamecoder Studios

Communication and Technical Synchronization: The Keys to a Successful Porting in Squirrel With a Gun

  Daniel Tafoya – Generalist Programmer Introduction When the idea of a squirrel infiltrating a military testing zone with the sole mission of gathering as many nuts as possible came to us, and we learned that this concept would be ported to consoles alongside another team, everything clicked into place. It was not the first […]

Supporting 10,000 CCU in a Single-Region MMORPG

  Jesús Abraham González Flores – Lead Programmer “How we scaled Runiverse, a browser-based MMORPG, to host ten thousand players in a single persistent world, without dividing them across servers.”   The Challenge Most MMORPGs create the illusion of scale. Behind the login screen, the player base is discreetly fragmented into shards, realms, or instances: […]

Crafting the Management Systems Behind College Football

Josue González, Lead Engineer Introduction Maximum Football is a competitive multiplayer video game focused on both college and professional American football. The game combines strategic management systems with robust online infrastructure, offering multiple gameplay modes designed to support long-term player retention and global competition. The title includes management-focused modes such as Dynasty and Franchise, where […]